<?xml version="1.0"?>
<rss version="2.0"><channel><title>Selling Assets Latest Topics</title><link>https://theue.su/forum/28-selling-assets/</link><description>Selling Assets Latest Topics</description><language>en</language><item><title><![CDATA[Character Customizer — First Look + Troubleshooting LOD & Multiplayer Sync Issues]]></title><link>https://theue.su/topic/41-character-customizer-first-look-troubleshooting-lod-multiplayer-sync-issues/</link><description><![CDATA[<p><strong>Intro</strong> Recently, I purchased the <a rel="external nofollow" href="https://www.fab.com/ru/listings/d2992e16-fd54-481f-ab9e-661019ca88ae">Character Customizer</a> asset on the <a rel="external nofollow" href="https://www.fab.com/">UE Marketplace FAB</a> — a very promising and flexible tool for building customizable, network-ready characters. While I haven’t had the chance to fully integrate and test it inside my project, I came across an interesting support conversation on the <a rel="external nofollow" href="https://discord.com/invite/vMVE2kuwzV">official Discord</a>.</p><p>A user named <strong>IcyButSpicy</strong> ran into an issue that caught my attention, and the asset creator <strong>jordbugg inc</strong> did his best to help. I was inspired by the discussion and decided to put together this small <strong>first-look review</strong> combined with a <strong>possible solution</strong> to the problem. Hopefully, it helps others facing the same thing. Once I test it myself — I’ll update this post with results!</p><hr><h3><span class="ipsEmoji" title="">📦</span> Quick Summary: What is Character Customizer?</h3><p>Character Customizer is a <strong>networked character generation system</strong> that supports:</p><ul><li><p>Fully customizable male and female characters</p></li><li><p>16 hairstyles, 4 beards, and 44 tintable clothing items</p></li><li><p>Compatible with MetaHumans (same skeleton, proportions)</p></li><li><p>Crowd spawning and optimization (large-scale NPC support)</p></li><li><p>Facial animation morphs (ARKit), viseme lipsync (OVR standard)</p></li><li><p>Random NPC generation, idle animations, sitting, hit reacts</p></li></ul><p>Ideal for PC development and fully rigged with LOD support.</p><hr><h3><span class="ipsEmoji" title="">❗</span> The Issue: LOD Not Syncing Between Components</h3><p>User <strong>IcyButSpicy</strong> noticed that <strong>hair and clothing meshes</strong> switch LOD levels <strong>at different times</strong> than the main character body.</p><p><strong>Root Cause:</strong> Unreal’s <code>Sync Attach Parent LOD</code> feature doesn’t always properly synchronize LODs across attached skeletal mesh components — especially in runtime-spawned setups like this one.</p><p><strong>Dev Response:</strong> jordbugg explained the likely issue, but some users may find the answer hard to follow.</p><hr><h3><span class="ipsEmoji" title="">🛠️</span> POSSIBLE SOLUTION: Disable Sync Attach Parent LOD</h3><p>Here’s a step-by-step breakdown of what might fix it:</p><ol><li><p>Open the <strong>Construction Script</strong> of your base character class</p></li><li><p>Loop through <strong>all attached components</strong> (Hair, Hats, Beards, etc)</p></li><li><p>For each, set:</p><pre spellcheck="" class="ipsCode language-php" data-language="PHP"><code>Set Sync Attach Parent LOD → false</code></pre></li><li><p>Apply this ONLY to created SkeletalMeshComponents, <strong><u>not the parent mesh<span class="ipsEmoji" title="no entry">⛔</span></u></strong></p></li></ol><p>This should stop the mismatch between character body and cosmetic attachments.</p><hr><h3><span class="ipsEmoji" title="">🧠</span> Bonus: Tips for Multiplayer Integration</h3><p>Some CrowdSpawner features require extra attention in multiplayer setups:</p><ul><li><p>Avoid default spawner in network play — use a custom Multicast spawn logic</p></li><li><p>Mark important variables like <code>CC_Loaded_Variables</code> as <strong>RepNotify</strong></p></li><li><p>Random hair logic might always choose the <strong>last entry</strong> in DataTable — double check your randomization logic</p></li><li><p>Custom textures (skin/face) work fine — just make sure UV and MI structure is respected</p></li></ul><hr><h3><span class="ipsEmoji" title="">🧵</span> Conclusion</h3><p>This post is not a deep dive yet — just a quick <strong>troubleshooting guide</strong> based on Discord insights and initial exploration. Big thanks to <strong>jordbugg inc</strong> for building such a solid foundation. I’ll return later with confirmed test results once the system is fully wired up in my sandbox project.</p><p>If this helps anyone, let me know — and if you already solved this differently, drop your ideas below!</p>]]></description><guid isPermaLink="false">41</guid><pubDate>Tue, 08 Apr 2025 01:31:52 +0000</pubDate></item><item><title>Monetizing Your Work &#x2013; How to Sell Assets on Unreal Marketplace</title><link>https://theue.su/topic/25-monetizing-your-work-how-to-sell-assets-on-unreal-marketplace/</link><description><![CDATA[<p>Welcome to the <strong>Selling Assets</strong> section — a space for asset creators looking to turn their work into a source of income through various distribution platforms and marketplaces.</p><p>Whether you're a 3D artist, Blueprint creator, plugin developer, or technical designer, this is where you can share insights, ask for advice, and improve your asset-selling process within the Unreal Engine ecosystem.</p><hr><h4><span class="ipsEmoji" title="">🛒</span> What This Section Covers</h4><p>This section focuses on the creative and business sides of asset sales:</p><ul><li><p><span class="ipsEmoji" title="">🧰</span> <strong>Preparing assets for distribution</strong><br>– Optimization, documentation, modularity, LODs, example scenes.</p></li><li><p><span class="ipsEmoji" title="">💸</span> <strong>Pricing strategies</strong><br>– How to define fair value for your assets and market segment.</p></li><li><p><span class="ipsEmoji" title="">🛍️</span> <strong>Submitting assets to marketplaces</strong><br>– UE Marketplace via FAB, ArtStation, Gumroad, CGTrader, Cubebrush, etc.</p></li><li><p><span class="ipsEmoji" title="">📦</span> <strong>Providing updates &amp; support</strong><br>– How to handle bugfixes, questions, and content versions.</p></li><li><p><span class="ipsEmoji" title="">📢</span> <strong>Promoting your work</strong><br>– Marketing tips, presentation, trailers, thumbnails, discoverability.</p></li></ul><hr><h4><span class="ipsEmoji" title="">📌</span> How to Ask for Feedback or Advice</h4><p>If you’re looking for community input:</p><ol><li><p><strong>Share your product page</strong><br>– Let others see what you're selling and how it's presented.</p></li><li><p><strong>Ask focused questions</strong><br>– Is the pricing right? Are the thumbnails clear? What could improve conversion?</p></li><li><p><strong>Share your strategy</strong><br>– Talk about what you've tried and what’s worked (or not).</p></li></ol><p>This is a place for collaboration and collective learning — not just announcements.</p><hr><h4><span class="ipsEmoji" title="">🚫</span> A Quick Reminder</h4><p>While you're free to discuss any platform or sales experience:</p><ul><li><p>Keep the conversation constructive and informative.</p></li><li><p>Avoid reposting third-party content you don't own.</p></li><li><p>Make sure you're not linking to suspicious, unsafe, or misleading websites.</p></li></ul><p>We're all here to grow as professionals and protect our community.</p><hr><h4><span class="ipsEmoji" title="">💼</span> Why Selling Assets Matters</h4><p>Selling your work can:</p><ul><li><p>Support your indie development.</p></li><li><p>Share valuable tools with others.</p></li><li><p>Build your brand and portfolio.</p></li><li><p>Help fund your next big project.</p></li></ul><p>When done right, assets become more than content — they become a stepping stone to sustainable success.</p><p><strong>Let’s help each other grow and make great content thrive.</strong> <span class="ipsEmoji" title="">🛒</span><span class="ipsEmoji" title="">🚀</span></p>]]></description><guid isPermaLink="false">25</guid><pubDate>Wed, 12 Mar 2025 00:25:07 +0000</pubDate></item></channel></rss>
